DreamCatcher Interactive has today released a playable demo of Hegemonia: Legions of Iron, its real-time space combat strategy game set far in the future.
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Haegemonia: Legions of Iron - Wikipedia, the free encyclopedia. Haegemonia: Legions of Iron, or Hegemonia: Legions of Iron is a 3. D real- time strategy game made by the Hungarian Digital Reality and is similar in many respects to Homeworld and Digital Reality's previous game, Imperium Galactica II. The game series uses many concepts originating from the Master of Orion series. Storyline[edit]Haegemonia takes place in the distant future where humanity has colonized the solar system and tensions are high between the World Government of Earth and colonial Mars.
A summit on Earth's moon is planned to ease tensions, but the Martian representative's shuttle is destroyed en route by a third, currently unknown, party. The two sides blame each other and this one event sparks off the civil war between the colonists and Earth. The player can side with Captain Jack Garner of Earth to quell the colonial uprising, or join Captain Nilea Cortilliari and the Martian colonists on their campaign for independence. Once the outcome of the war is decided, be it Earth or Mars, humanity unites under the new Unified Government and forms the Legions of Iron, its vanguard of expansion into the unknown. As the human race expands outward from Sol, mysteries are solved and new ones are created as they encounter new worlds and alien civilizations. Earth campaign[edit]The Earth Campaign of Haegemonia is treated more like a basic training campaign. It teaches the players the basic interface of gameplay and then thrusts them into battle.
The first Act the player has to escort a research vessel to the sun. As you progress through the missions you learn more about how to play the game, gain new units and the ability to build them. The campaign then enters the "high" point of the Earth- Mars War. During the last part of the act, you have to prepare for the final assault on Mars. On the last mission, the player is thrust into a tough final battle with Mars, regardless of whether the player is ready or not.
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Winning the battle will always result in the same situation, a unified Solar System and the forming of the Legions of Iron. After this the acts between Earth and Mars are almost exactly the same. Mars campaign[edit]The Mars campaign begins with intercepting trade ships which are supplying Earth's installations. Following this mission are some other missions which contain fights on the outer regions of Sol, between colonies of Mars and Earth. And at the end of this episode, you'll have to attack Earth.
To do so, you must destroy all units around Earth. These consist of some fighter squads and two (indestructible) battle bases.
”Haegemonia: Legions of Iron is a 3D space strategy featuring all the best elements of its genre. Hegemonia Demo. Hegemonia: Legions of Iron Released Nov. 30th, 2002. PC. IGN Recommends. The Translation of Melisandre's Prayer on Game.
First off, you'll kill the fighter squads, then HQ comes in play and sends two kamikaze ships at the base stars. These you must protect by putting your forces between the line of fire from the base star's and the kamikaze ships. When that's done, you'll see a nice cinematic and finish the first episode of the Mars campaign! Technology[edit]Haegemonia has a large amount of high- tech hardware, like deflector shields on ships, energy weapons and such. Humans: their recent entry of interstellar affairs places them last among the list of technological advancement of the three races. However, they should not be underestimated: their proton blasters have the ability to entirely bypass enemy shields, damaging the hull directly. Also, their speed of advancement is very fast, making their ships fast thanow most of the other alien ships in the galactic community.
Kariaks: their ships look highly technological, with similar inventions to that of the humans'. Their ion weapons may not be devastating, but very accurate. Their blasters also have the capability to short- circuit the targeted ship's shields, knocking them out for a while and rendering it vulnerable. Darzoks: what the others make with technology, the Darzoks make with power. Their ships are composed of a type of semi- organic material, capable of regenerating. As for their quantum weapons, they deal great damage, with splash area of effect, but at the cost of projectile speed. Features[edit]Haegemonia allows the player to create a multi- system empire.
At first, only the planets similar to Earth can be colonized. After advanced terraforming and colonization techniques are researched or stolen from enemies, almost any planet can be colonized and, eventually, terraformed into Gaia- class worlds (gas giants are uninhabitable). There are several ways of getting money to fund planetary projects and space construction: tax colonies, steal money from enemies with spies, mine resource- rich asteroids, receive tribute from other races/factions, and other ways (e. Earth). Research system is based on research points (RPs) which are allocated at the beginning of each mission. Most of the time, that is the maximum for the mission; however, certain random events may also increase that amount. During the campaign, all researched technologies are transferred from mission to mission, and the player can choose a certain number of ships and heroes to bring along to the next mission. The espionage system is also different from many other games.
Spy ships can be constructed in the same manner as other ships, usually no more than 3 may be present at a time. Certain heroes excel at spying and are best placed in those ships. These ships are invisible on sensors and have no sensors of their own (to prevent unfair use as scouts).
Instead, spy ships can be assigned mission to be performed on planets, ships, or stations. The higher the level of the spy ship and/or hero is, the more types of missions they may perform (they gain levels by spying). In some cases, a well- trained spy ship may be worth several battleships. Spies can also be used to detect and stop enemy spies. If a spy ship is detected (e.
Ship behaviors and spy missions can be set using right- click menus. The same is true for subsystem targeting, although it is limited to hull, engines, and weapons. Energy weapons are split up into three groups: cannons (fighters only), turrets (anti- fighter, used on turret corvettes and heavy ships), and blasters (only energy weapon for orbital bombardment, used on blaster corvettes and heavy ships). Contrary to popular belief, ships equipped with turrets can bombard planets, just not as effectively. Weaponry also comes in four distinct forms: Proton: orange, ball- shaped projectile, primarily used by human ships.
Proton weapons are fairly accurate and fast- hitting. They have the ability to penetrate shields. Ion: blue- white beam, reminiscent of the Ion Cannons from Homeworld. Ion weapons are mainly used on Kariak ships; they are instant- hitting and has a chance to temporarily disable shields. Quantum: grey- purple cloud. These weapons are slow, compared to proton projectiles, however they have high, area- of- effect damage. Used by Darzoks. Missile: the highest damaging weapons.
They are very effective against slow targets and are the ultimate planetary bombardment weapons, possessing a very high kill- off. To counter this, they are ineffective against fighters and very vulnerable to ECM: fully researched, MK- 2 ECM systems will cause up to 9. ECM to some extent.
Planetary takeovers are accomplished by literally bombing a planet into submission, killing millions of people in the process (apparently the designers did not want to add planetary combat to the game, not even a simulated one). If the population is low to begin with, the planet will most likely become uninhabited and free to be colonized. Planetary bombardment, apparently, does not affect the planet's quality and besides, there's no way to affect a planet's quality negatively, unlike the expansion. Technologies like better weapons or better morale on your planets can be researched in the research screen (default: F5). The researches are categorized in 3 levels: basic, advanced and superior. The higher the level, the more you can upgrade (for example: +1. The upgrades are also categorized in different categories: Ship tech, equipment, quantum weapons (mostly Darzok), proton weapons (mostly human), ion weapons (mostly Kariak), missile weapons (all races), planet tech and sociology & spy.
For good overview of the battle, the game includes the Starmap (default: spacebar). This is a 3d overview that allows you to view the battle from any direction you want, and with clear symbols representing the ships classes. You'll mostly be controlling your empire using this feature. The latest patch, v.
P and redefine nearly every shortcut, as well as the ability to save skirmish matches. Another patch, marked as v.
Humans - Legions of Iron. There are four main differences between the Earth and Mars campaigns: the storyline of the first chapter, the result of the Earth- Mars war, the look of certain ships, and your hero (Garner or Cortilliari). Starting with chapter two, the two campaigns unfold virtually identically. Humans began on Earth. During the age of space exploration, the Solar system was colonized, solving the Earth's overpopulation and resource problems. However, FTL travel was still beyond human science, so the race was confined within the boundaries of the system. After several generations, those living in colonies stopped thinking of themselves as Earthlings and saw the colonies as their home.
Tensions arose as the Earth Empire attempted to force their rule on Mars (completely terraformed) and the other colonies. In response, Mars rebelled, and the other colonies joined it. When Mars diplomat's shuttle was ambushed and destroyed on the way to the Lunar summit, each side blamed the other, eventually resulting in a long and bloody war across the entire system. The war ended with the crushing defeat of one of the sides (player's choice which one) and formed the Legions of Iron. Coincidentally, a wormhole was discovered at the edge of the Solar system at the same time. Two more were found shortly after. Thus began the age of interstellar exploration and expansion for the new empire.